Destiny 2: Forsaken cinematic was a straight forward project where we got to come back to one of our beloved Si-Fi universes. Comening in with the experience of the previous Destiny work we came in with a good understanding of the look and feel of the environments.
Textures& Models
On this project we worked on some of the main environment assets that where key to the plot, the gate and the interior pods.
Texture work was mostly focused on the interior pods while the main gate was a comprehensive modeling of shapes form and detail work.
Most of the work on this project was to create the look and feel of this particular location in the art style that the players are already so familiar with.
Pod’s ?
Modeling and texturing